Early access — the app is in final verification. Join the list to get it the day it’s ready.
Universal build for Apple Silicon and Intel Macs. Windows is planned.
Installed alongside the plugin — it's the live mixer your collaborators' tracks stream into, and the library where every byte-verified take saves. No virtual-device routing to set up.
Logic Pro today — any project. The plugin sits on the tracks you choose to send; nothing else changes. More DAWs are coming.
Open the companion, join a session, and you’ll see a Monitor output dropdown in the audio status block. Pick your headphones, your interface, your speakers — anything on your Mac — and the live feed plays straight to that device.
No need to set SessionLinked as your system output. No macOS Multi-Output Device. Your DAW keeps its normal audio interface for tracking; collaborators play out of the companion, and their takes save in the app — nothing is ever recorded through your DAW.
Your own DAW keeps playing through your normal interface — nothing is re-routed. Every track your collaborators send appears in the companion as its own channel, so the live room is a mixer you control:
Each sending track gets its own fader in the companion. Build the monitor blend you want to hear — more drums, less scratch guitar — without touching anyone's session.
Solo a channel to check a fill, mute the talkback while you comp. Your monitor mix is yours alone; the takes themselves are untouched.
Pick your headphones, your interface, your speakers — anything on your Mac — from the Monitor output dropdown, and the live feed plays straight to that device.
Run the installer from sessionlinked.com (password required — it installs the plugin) and open the companion app. No routing changes to your Mac — the plugin carries the audio. (The installer also includes an optional SessionLinked audio device; you only need it for whole-mix capture without the plugin.)
Each track you want your collaborator to hear gets its own insert: click an empty Audio FX slot → Audio Units → SessionLinked. One instance per track — vocal, guitar, room mic. Nothing else in your project changes.
SessionLinked sits on each track you send. Everything else — your busses, your monitor chain, your mix — stays exactly as it is.
Enter the 6-character code in the companion and connect. Your sending tracks appear as live channels on their side; theirs appear on yours.
Every incoming track has its own channel in the companion’s mixer — solo, mute, and a fader. Pick your headphones or interface from the Monitor output dropdown and build the blend you want to hear.
Roll your DAW as normal. Takes record at full resolution on the sender’s machine and save in the app, byte-verified on arrival — a rough connection can wobble the live monitor without ever touching the take.
Drag a take from the app into your project, select the regions, then Edit ▸ Move ▸ To Recorded Position (⌥⇧⌘R) — places exactly, multi-region. Verified in-house against control files.
Select every region from a batch drop and one ⌥⇧⌘R places them all — each take carries its recorded position inside the file itself.
Run the installer from sessionlinked.com (password required — it installs the plugin) and open the companion app. No routing changes, no aggregate devices — the plugin carries the audio. (The installer's optional SessionLinked audio device is only for whole-mix capture without the plugin.)
Track FX → add “AU: SessionLinked” to each track you want your collaborator to hear. Audio Unit only — there is no VST3 build. One instance per track, not on the Master. (Send flow in Reaper not yet verified in-house.)
SessionLinked sits on each track you send. Everything else — your busses, your monitor chain, your mix — stays exactly as it is.
Enter the 6-character code in the companion and connect. Your sending tracks appear as live channels on their side; theirs appear on yours.
Every incoming track has its own channel in the companion’s mixer — solo, mute, and a fader — plus a Monitor output picker for your headphones or interface.
Roll as normal. Takes record at full resolution on the sender’s machine and save in the app, byte-verified on arrival. (Proven in Logic Pro; not yet verified in-house in Reaper.)
Takes are standard WAVs — drag them from the app into your project. A one-step move-to-recorded-position recipe for Reaper is not yet verified in-house; each take shows its recorded position in the app, so you can always place it by hand.
One SessionLinked instance per track you send — don’t put it on the Master. The companion’s mixer is where the blend happens.
Run the installer from sessionlinked.com (password required — it installs the plugin) and open the companion app. No routing changes, no aggregate devices — the plugin carries the audio. (The installer's optional SessionLinked audio device is only for whole-mix capture without the plugin.)
Drop the SessionLinked Audio Unit on each track you want your collaborator to hear. Audio Unit only — Live’s VST3 list won’t show it. (Send flow in Live not yet verified in-house.)
SessionLinked sits on each track you send. Everything else — your busses, your monitor chain, your mix — stays exactly as it is.
Enter the 6-character code in the companion and connect. Your sending tracks appear as live channels on their side; theirs appear on yours.
Every incoming track has its own channel in the companion’s mixer — solo, mute, and a fader — plus a Monitor output picker for your headphones or interface.
Roll as normal. Takes record at full resolution on the sender’s machine and save in the app, byte-verified on arrival. (Proven in Logic Pro; not yet verified in-house in Live.)
Live cannot read the position stamp, so drop takes at the time position shown next to each one in the app. (Documented, not yet verified in-house.)
Turn OFF “Auto-Warp Long Samples” before your first session — it’s on by default and will time-stretch takes as they land.
SessionLinked’s send plugin is Audio Unit only, and Pro Tools doesn’t host AU — so you can’t stream your tracks out of Pro Tools yet. What works: hearing the session live in the companion’s mixer, and receiving byte-verified takes.
SessionLinked sits on each track you send. Everything else — your busses, your monitor chain, your mix — stays exactly as it is.
Run the installer from sessionlinked.com (password required) and open the companion app.
Enter the 6-character code in the companion and connect. Your collaborators’ sending tracks appear as live channels — solo, mute, and a fader each — playing to whichever output you pick in the Monitor dropdown.
When a collaborator records, the take saves in the app at full resolution, byte-verified on arrival — named by player, track and take number.
Import Audio → Location: Spot → Original Time Stamp. Trap: “Drag and Drop Conforms to Session Tempo” makes an Elastic-stretched copy — must be off. (Documented, not yet verified in-house.)
Want the full, proven send workflow today? Track in Logic Pro and keep Pro Tools for the mix.
Cubase doesn’t host Audio Units, so you can’t stream your tracks out of Cubase yet (a VST3 build is on the roadmap). What works: hearing the session live in the companion’s mixer, and receiving byte-verified takes.
SessionLinked sits on each track you send. Everything else — your busses, your monitor chain, your mix — stays exactly as it is.
Run the installer from sessionlinked.com (password required) and open the companion app.
Enter the 6-character code in the companion and connect. Your collaborators’ sending tracks appear as live channels — solo, mute, and a fader each — playing to whichever output you pick in the Monitor dropdown.
When a collaborator records, the take saves in the app at full resolution, byte-verified on arrival — named by player, track and take number.
Takes are standard WAVs — drag them into your project. A one-step move-to-recorded-position recipe for Cubase is not yet verified in-house; each take shows its recorded position in the app.
Each take’s recorded position is shown right next to it in the app — park your cursor there before you drop and you’re sample-close.
Run the installer from sessionlinked.com (password required — it installs the plugin) and open the companion app. No routing changes, no aggregate devices — the plugin carries the audio. (The installer's optional SessionLinked audio device is only for whole-mix capture without the plugin.)
Insert SessionLinked (Audio Unit) on each track you want your collaborator to hear — one instance per track, not on the Main out. (Documented from Studio One’s AU support, not yet verified in-house.)
SessionLinked sits on each track you send. Everything else — your busses, your monitor chain, your mix — stays exactly as it is.
Enter the 6-character code in the companion and connect. Your sending tracks appear as live channels on their side; theirs appear on yours.
Every incoming track has its own channel in the companion’s mixer — solo, mute, and a fader — plus a Monitor output picker for your headphones or interface.
Roll as normal. Takes record at full resolution on the sender’s machine and save in the app, byte-verified on arrival. (Documented, not yet verified in-house in Studio One.)
Takes are standard WAVs — drag them into your song. A one-step move-to-recorded-position recipe for Studio One is not yet verified in-house; each take shows its recorded position in the app.
Keep the companion visible on a second display while you track — the mixer and the arriving takes are both in there.
Still stuck? We’ll personally walk you through setup. One of the humans building SessionLinked will reply — no ticket system, no queue.
Email hello@sessionlinked.com