The engine

The take never depends on the network.
Here’s the engine underneath.

SessionLinked streams lossless 24-bit multitrack between Logic Pro sessions on Mac (more DAWs coming). Underneath it is a transport engine built for hostile networks: forward error correction that heals losses without waiting a round trip, retransmission for whatever’s left, FLAC compression on the wire, and a clock that never guesses. We measure it the way we expect you to doubt it.

Torture matrix

One stereo 24-bit/48kHz track of musical material, streamed at the real packet rate through simulated network profiles. “Retransmit only” is a conventional recovery design; “Full engine” is what two SessionLinked Macs negotiate automatically.

NetworkEngineDeliveredPermanent gapsWire data
Studio LAN1ms, losslessRetransmit only100%0100% of raw
Studio LAN1ms, losslessFull engine100%039% of raw
Transatlantic75ms, 0.5% lossRetransmit only100%0100% of raw
Transatlantic75ms, 0.5% lossFull engine100%040% of raw
Bad Wi-Fi3% loss + fadesRetransmit only99.5%1156% of raw
Bad Wi-Fi3% loss + fadesFull engine100%054% of raw
Choked uplinknarrower than one raw trackRetransmit only65.5%51208% of raw
Choked uplinknarrower than one raw trackFull engine100%039% of raw

Measured 2026-06-11, engine 1.7.54, 200-packet runs at the real packet cadence, on simulated network profiles — not a live session. In real sessions today the live monitor can still drop out for up to about a second on a rough connection; we’re still finishing it. Your takes are recorded locally and byte-verified, so they don’t depend on it.

And then we left it running for two hours

Sessions are hours, not seconds. The full engine streamed the transatlantic profile continuously for 120 minutes — 337,500 packets, 100.000% delivered, zero gaps, 16,511 losses healed in-flight, and flat memory across every checkpoint.

Compression is resilience, not just savings

The choked-uplink row is the whole story. When the pipe is too narrow for a raw track, retransmitting harder just fills the queue faster — a third of the audio never arrives. FLAC shrinks the stream to ~39% of raw, the queue never fills, and the problem ceases to exist: 100% delivered on a link that drops 34% of a raw stream.

Losses heal without waiting a round trip

Parity packets travel with the audio, so a lost packet is rebuilt from its neighbours the moment they arrive — no “please resend” across the Atlantic. Retransmission still backstops anything parity can’t reach. On a clean link, neither costs you a byte: parity stops flowing entirely.

Lossless means lossless

Every delivered packet is byte-exact — FLAC is lossless and every packet is checksummed end-to-end. And the recording never depends on the network at all: your collaborator’s DAW captures everything locally, and the cloud reconciles any take the stream couldn’t complete.

Honest methodology

Simulated profiles are seeded and deterministic, but configurations aren’t packet-for-packet A/B comparable; read the columns as representative behavior. Engine layers were forced on/off to isolate them — a real session negotiates everything automatically, including falling back to raw PCM whenever that’s the better choice.

Hear it yourself

The engine ships in every SessionLinked install — there is no “pro transport” tier. It’s in final live verification now; join the early-access list and record someone an ocean away the day it clears.

Get early access